Showing posts with label personalisation. Show all posts
Showing posts with label personalisation. Show all posts

Monday, May 25, 2020

Design Thinking to shore up banking

Design thinking involves understanding your customer much deeply...understanding their needs and how and what would interest them with the bank when the product or offer is given to them...this is the true outside-in approach, diagrammatically opposite to what the banks have traditionally been doing. It is much about empathising with the customer and giving it back to them. It is the building block of improving the customer experience that banks are trying hard (or may be hardly trying!)

It is required to do appropriate research to understand what the customer wants...what his needs are...where his needs are. The years of data and analytics investments should come in handy for some initial understanding of the customer. One can even do primary research and focus groups with customers to understand them better. Imagine your goal is to acquire deposits. Directly observe, what do customers do...where are they keeping their money...what motivates them...what leads to their frustration?

In your goal to acquire deposits as a bank, important is to think of where the problem in entire lifecycle of deposit acquisition, and deposit accumulation lies? Essentially what is the problem statement to achieve your goal? It will be worthwhile to stack up the current customer experiences and see what doesn’t and does makes sense?

Product managers need to ideate all the possible thoughts and solutions and see what resonates. There should be a capability to test these out with a limited set of resources. Initially, it could just be simple simulation of various scenarios and checking them out for different situations. And then test launch with either a select group of customers, or even the bank staff, for a limited period of time. It would be interesting to keep a feedback loop, to gather the feedback and improve the offering, before its launched for good to the wider customer base.

The most encompassing theme of design thinking is empathy, and hence, the customer, as the fulcrum of all decision making. Thus, customer needs are paramount. With this belief, product managers will have a customer centred offering, which not only serves the customer’s larger purpose and drives up the customer experience, but also meets bank’s demands of revenue and profitability.

Personalisation of the product or service to the customer needs is one such simple way of applying design thinking in day-to-day banking. To facilitate this seamlessly, banks needs a process and a capability which can enable it across the products and services and customer segments within the bank. Imagine, if the bank is able to personalise the deposit accumulation offer to the customer, who does a lot of month-on-month credit card transactions, or a personalise the deposit rates because the customer utilises the overdraft facility. Important to note, it is for “a” customer.

In the open banking and open economy world, when it can be much simpler and easier for the bank to design offerings for the actual need of the customer, and thereby, own the end-to-end customer experience. Imagine, the bank being able to fulfill the entire home buying journey of the customer, where the actual need is the house, while the mortgage provided by the bank is just incidental. Other services in this journey – brokers, legal services, utilities, white goods, logistics, etc, can become part of the bank’s ecosystem and larger catalogue of products and services that the bank can offer. The customer comes to one stop shop and gets all the services in a package that fulfills his actual need.

Another way to imagine use of design thinking to banking is the movement away from fee-fleecing account based model to customer-centric value based model. Of course, the widespread digitalisation, driving personalisation and value based experiences from other industries, leading banking customers to expect the same. Such value based models are necessitated by such customer desires. At the heart of it is customer empathy and design thinking. Instead of paying high transaction fees on accounts, customers are willing to pay for personalised experience, including relationship based pricing.

Digital companies in other industries have taken such value based models to drive supreme customer experience and brand value for themselves. One such company has recently decided to discontinue the subscription and hence, the subscription fee, for the inactive customers. Their belief to charge only if the value if being created for the customer, is the defining moment not only for their industry, but for the other industries as well.

Similarly, design thinking can be used in multiple other ways to offer curated customer experiences. It is an important management principle that banks are starting to leverage and gain wholesome benefits across the board.

Monday, May 18, 2020

Gamification and banking


Are customers rational? Think about it for a moment… And you will find that like you and me, any customer is emotional at times. At times, he is logical too, but at certain instances, intuitive and inconsistent. Guess what, he gets emotional at winning a “candy crush” level on his mobile, or even at not winning one, and wants to try again, and again, until he wins. Such behavioural aspects and learnings thereof can be leveraged in the world of finance via use of gamification strategies.

Banks can leverage simple gamification ideas like “framing” – where one presents the options carefully in front of the customer and with consistent reinforcements. It could simply be offering a positive bias for a particular financial behaviour, or, a negative bias for a different behaviour. Bank can also use “herd instinct” – where banks can drive customers like a herd towards an objective. For e.g., steering customers towards a particular goal or a financial behaviour. Goals based ideas are already picking up in many markets to achieve better personal finance objectives. However, underlying principles of gamification are at play.

Banks can use gamification to entice customers to bank with them in groups and apply these behavioural biases to guide customers to an objective that is a win-win for both the sides. For e.g. a simple offer for a family, where, as a family if they spend, say, $2,000 on their credit card each month, they get bonus cash back, and if they do more, they get more. And all along the month, one keeps track of these spends at the customer or the family level and communicates regularly to shore up the required behaviour from the customer. Such simple yet powerful strategies have given banks tremendous success in the mid to long term.

Gamification is about designing the curated customer experience that matches the needs of the customer and takes them on a journey. There has to be a sense of self expression of the customer, hence, this has to be personalised, has to be competing in nature, for e.g., competing for a campaign benefit against fellow customers, and has to be transparent to the customer, especially in the progress made at any point in time.

Simple ideas like providing comparison savings rates for similar customer population, or progress gaps shown in temperature gauges, or collection and management of individual or family savings goals, can go a long way in utilising gamification to drive right customer behaviour and achieve business benefits. Imagine, the goals based constructs discussed above, can not only help customer build their emergency funds (and improve personal finance), but allow banks to get low cost funds with them.

Gamification is not just about points and badges (ofcourse, getting name on the leader board does give one a lot of satisfaction!). More and more are engaging in these games. In such times of work-from-home, even more. According to research, 53% of the regular gamers are young, between the age of 18-49, which is a sweet spot for the bank. Engage them early for a long term relationship. Bulk of them (more than 65%) play games on their mobile devices, which would have surely gone up even more in today’s world. This opens up tremendous opportunity for banks to use gamification to direct customer behaviour.

Sunday, May 10, 2020

Banking in these unusual times…

World around us it totally different than what was 8 weeks back. On one hand, all countries are working tirelessly to control the spread of Covid-19 and thus limit its ever-increasing and far-reaching impact on their respective economies, and on the other, the very countries have returned to the low interest environment, to fuel in the economy, already reeling under.

All the lockdown, work from home, is already putting pressure on banks to driver better self-service digital experience for their customers. Thereby, hastening the speed of digital transformation at the banks. Banks who are thinking to drive digital experience from front to bank, will continue to survive and come out with flying colours. This would mean, banks need to be nimbler in their systems and operations, agile in their ability to respond to the customer’s requests, and in many cases anticipate the requests beforehand, and deliver a curated experience. This could well lead to complete self-service offerings through digital channels, where customers can create their experiences, their pricing plans by themselves – based on what they want and how they want, or better be, how much they are willing to pay or commit to.

Such times will surely bring in more regulation and compliance towards customer transparency and customer experience delivery. This would lead banks to be more open with their customers in terms of what is communicated, when is it communicated, and how is it communicated. Banks will have to have automated processes of experience orchestration, which is not just jazzy front-end channels, but more around product/service, pricing, offer delivery. They should be able to deliver these on-demand and still maintain the required levels of transparency and controls. The capacity to orchestrate such experiences with compliance would segregate the best from the better.

For long, we have heard that data is the key in today’s digital world. And guess what – banks have possibly the best data on their customers – be it their demographic information or their transaction data or their balance data. To top it, Open Banking adds to such already existing data, as now you can even get information on your customer’s balances, transactions with the competition next door. Leveraging this huge amount of data to your advantage is the key. Using such data to create targeted campaigns, offers, pricing, potentially using the data to change or drive the customer behaviour, is going to deepen customer relationships, drive loyalty and delivery sustainable value for both the sides.

Such data can be used to create personalised curated offers for the customer. If we can link up the household or any such network/group, we may hit a gold rush. Imagine, a bank being able to draw in funds from the entire household, by giving a personalised pricing across the household. Banks also have one of the biggest intangible assets with them – their customer’s trust! Envision the power of data leading to targeted offerings, enhancing the customer’s experience and thereby their trust in the bank!

A micro-segment (to the segment of one) targeted approach where the special pricing and offer is linked to the profitability and propensity to accept the offer, could be a game changer in these tough times. Customers get what they prefer or want, and banks get a more sustainable business for the longer term. And this potentially creates a virtuous circle of deep relationships and better revenues and profitability.

A bank in Asia, has been able to drive family-based offers to link the funds and spending across the family. This has successfully drove up the balances and card spend multi-x and has made the bank believe in the delivery of curated experiences for their customers as the way forward for their business.

Already the world over, the banks were being forced to work on better customer outcomes, and that could mean foregoing fees and delivery of better customer experiences. Such approach to banking would orchestrate the paradigm shift from the high fee model to value-based model – wherein, you charge the customer for the value you deliver. Value through what is being delivered is what the customer wants, how he wants and when he wants, and thus the customer is okay to pay for such value being delivered. This hyper-personalised, per-customer approach, coupled with the data that banks already have, can deliver the true customer experience the customers of today desire from their banks.